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ORBIS Digital Services

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    Tech Stack / Requirements

    For us, people make all the difference, that’s why at ORBIS we are focused on expertise and talent development. We support all initiatives that will improve the developer experience and encourage every team member to expand their skills and responsibilities into their desired role. Our team and our spirit are the foundation of our success and the key to our future. They don’t make them like us anymore. See for yourself when you become one of the Senior Unity developers in our team.

    What do we offer:

    • Simple recruitment process – as well as quick feedback
    • Private health insurance and glasses – because that’s a must
    • Flexible working time – for the early birds and the night owls
    • Office space available on-site – work directly from our offices in Sofia Business Park
    • Team-building events – by sea, in the mountain, anywhere we can have fun

    This role is also suitable for part-time candidates

    What you’ll be doing:

    • Plan, design, and implement high-quality game features and user interface, working alongside other developers
    • Create and iterate quickly on prototypes that showcase new designs and interaction patterns
    • Design, build, and maintain efficient, reliable, and reusable code
    • Ensure the optimal performance, quality, and responsiveness of delivered game features

    Skills & Qualifications:

    • 7+ years of Unity 3D experience
    • Extensive experience with C#
    • 2+ published games on iOS and Android
    • Strong understanding of game architecture and design patterns
    • Ability to work independently and deliver quality code
    • Expertise in optimizing for low-end hardware
    • Experience with Unity uGUI or UI Toolkit (UI Toolkit preferred)
    • Familiar with version control (Git) and multi-developer environments
    • Solid grasp of SOLID principles for maintainable, reusable code
    • B2/C1-level English proficiency

    Preferred Qualifications:

    • Experience with developing native plugins to extend the existing engine functionality for mobile devices
    • Experience working with and writing custom shaders (HLSL or Shader graph)

    Does it sound like we’re a good match? If so, feel free to apply with your CV and GitHub profile.

    *Only shortlisted candidates will be contacted.